Midvas is what the Herians call the world of mortals, and this is a guide to all the lands known to the Herian civilization. I will briefly go through all the regions that you can see on the maps I’ve created for Midvas, telling a little bit about the lands and the peoples who inhabit them. However, do not feel like you need to read the whole guide to understand the stories, it is mainly meant as an aid for making submissions.
In this guide I use a dating system based around the Fall of Kyrian civilization. BFK stands for Before the Fall of Kyria, and AFK for After the Fall of Kyria. However, it should be noted that this is a system rarely used in-universe, and I have simply chosen to use it here for convenience sake.
The Herian world is not an empire like that of Barvia across the sea, but rather a collection of independent states. The two most major powers of the Herian world are the Kingdom of Gatia – an expansionist monarchy, and the Eteian League – an alliance of democratic city-states. Other notable political entities are Orenae – a city-state governed by an oligarchic ruling council, the Kopeian League – a loose alliance between the Herian states of Kopeia and Niatia, the Silver League – an economic coalition of the Herian states on the Silver Sea, and the Kingdom of Noria – a small Herian kingdom bordering the Ragian lands. Herians are described as beautiful and strong people with tanned skin and usually dark hair.
Valley of Gatia is the heart of the Kingdom of Gatia, located on the northern half of the peninsula of Herianos, between the Mountains of Heber and the Herian Sea. It is an agricultural land, producing grains, olives and citrus fruits. Southern parts of the region also have mines that extract mainly iron and copper. The kingdom’s capital Iontos is in the middle of the region, on a hill next to the river Gat. Atop the hill stands the massive royal citadel, around which spreads the city consisting mainly of rather simplistic and small buildings and wide streets between them. There are also no walls between the city and the farmlands around it. Despite being the capital of perhaps the most powerful Herian state, Iontos with a population of around 20 000 is only the sixth largest of all the Herian cities. Gatia is where Herian culture first begun to develop during the Lost Age, spreading first northward to Hermia and Mydan, and later during the Age of Collapse east to Lakyria and Kyrea.
Cape of Pantia is a region north-east from the Valley of Gatia, situated between the Herian Sea and the Kyrian Sea. Pantia is a hilly region, best known for the shipyards of its eponymous capital city Pantia, which provide most of the Gatian fleet. The port city was first established as a small Kyrian settlement during the Lost Age, and later sacked and taken by Herian tribes during the Age of Collapse. During the 2nd century AFK Pantia was conquered by the Gatians and has ever since been under their rule. The region suffered greatly during the Great Herian War that lasted from 622 to 635 AFK, with the Eteian League’s fleet raiding and terrorizing the land almost yearly. Pantia is governed by an archon approved by the King of Gatia.
Perea is an island on the Herian Sea, to its east the Cape of Pantia and to its west Hermia. The terrain of the island consists mostly of rocky and verdant plains, with some light forests. The island produces mainly agricultural products such as olives, grapes, figs and pistachios. It is governed by the city-state of Piraka, at its head the archon appointed by the King of Gatia. Perea was first inhabited during the Lost Age by Herians migrating there from the Valley of Gatia. The island was never raided or invaded by Hykyrans during the Age of Collapse, and during the late 1st and early 2nd century AFK there was a brief period when Pereian pirates dominated the Herian Sea. However, the island submitted to the Gatians shortly after they had conquered Pantia. To this day Perea retains a reputation as a den of pirates, especially among Eteians.
Lakyria is a region located between the Mountains of Heber and the Kyrian Sea. It is a green and fertile land, famed for its vineyards and orange groves. Lakyria was colonized by Kyrians early during the Lost Age, and it remained in close contact with the Kyrian Empire all the way to the Age of Collapse. During the Age of Collapse Lakyrian settlements were first raided and sacked by Hykyrans and later Herians, who then settled on the land themselves. During 2nd century AFK the Herian city-states of Lakyria were conquered by the Kingdom of Gatia. Some of the Lakyrian cities rebelled against the Gatian rule during the 5th century AFK, but the Gatians ruthlessly put down these rebellions and few in the region has dared to suggest anything like it since then. Alaka is generally seen as the capital city of the region, being around the same size as Iontos. All of Lakyria’s cities are governed by archons approved by the King of Gatia.
Crenea is the southernmost region of the Herian world, located on the southern half of the peninsula of Herianos, south of Lakyria and the Mountains of Heber. The northern parts of the region are characterized by its rocky terrain and hilly forests, which are largely unsettled by humans, whereas the southern coastal plains of Crenea are fertile and produce grains, olives, fruits and vegetables. During the Lost Age Crenea was first colonized by Kyrians, and later many Hykyrans migrated to the region. Despite that, Crenea was raided by Hykyrans during the Age of Collapse, and later Herian tribes migrated to the region. And so, the city-states that formed in Crenea during the Dark Age were born from a mix of Herian, Hykyran and Kyrian heritage. Gatians conquered the land during 4th century AFK, but the Creneans did not submit easily and it took a dozen military campaigns and four kings for the Gatians to claim the land. Even after that Creneans revolted several times during the 5th century, but each uprising was mercilessly put down by the Gatians. All of Crenea’s cities are governed by archons approved by the King of Gatia.
Creia is an island off the eastern coast of Herianos, Crenea to its west, Kyrea to its north and the Silver Sea to its east. It is a paradise-like island, with sandy white beaches, turquoise waters, palm trees and warm weather. Economically Crenea relies mainly on its marble quarries and fishing. The island is governed by the city-state of Pharagys, at its head the archon appointed by the King of Gatia. Creia was colonized by Kyrians during the Lost Age, and during the Age of Collapse it was invaded by Hykyran raiders who used it as a base. Some Hykyran presence remained on the island even after the Age of Collapse, but they were outnumbered by Herians migrating there during the late 1st century AFK. Even with the Herian majority piracy remained prevalent on Creia, all the way to the island being conquered by Gatians during the early 3rd century AFK.
Kyrea is a large island off the coast of Herianos, to its west the Sea of Kyria and to its east and south the Silver Sea. It is a mountainous but fertile island, rich both due to its fruitful soil and the silver extracted from its mines. Kyrea used to be the center of the Kyrian civilization before its fall during the Age of Collapse. Now it is home to the city-states of Etreca, Tyneka and Mhadus, which were established by Herian settlers during the 1st century AFK. Etreca is the largest of these cities, being the third largest of all the Herian cities with its population of around 80 000. It is the capital of the Silver League, famed for its rich treasuries and eager moneylenders. During the final years of the Great Herian War the Silver League funded the Eteians on their war efforts, seeing the Gatians as a threat to their independence. The nearby city-states of Enos and Idina are also members of the Silver League.
Eteia is the heart of the Eteian League, located on the northern coast of the Herian Sea, east of Mydan. The region is hilly and mountainous, with forested wilds to the north and fertile farmlands closer to the coast. The region’s economy relies on its silver mines, marble quarries, vineyards and textile manufacturing. During the Lost Age the region was inhabited by Kyrian colonizers and the native Sele tribes, and during the Age of Collapse it was repeatedly raided and invaded by Hykyrans. While the Kyrian population was mostly wiped out, Sele remained the prominent demographic of the region all the way to the Herian Ete tribe migrating there during the 3rd century AFK. The capital of the region and all of the Eteian League is the city of Elenis, which with a population of around 250 000 is by far the largest of all the Herian cities. It is a city famed for its politics, theater, poets and philosophers.
Mydan is a region located on the northern coast of the Herian Sea, west of Eteia and east of Kopeia. Its northern parts are mountainous and rough, with copper and iron mines, but towards the southwest the terrain descends to the lowlands of Hermia. During the Lost Age the region was contested between Kyrian colonies, Sele tribes and the Herian Kingdom of Mydan. During the Age of Collapse the Kyrians of the region were largely wiped out by Hykyran raiders, which made the Mydanians expand their territory to the coast. However, they were soon overwhelmed themselves with the continuing Hykyran raids and hostile Herian tribes migrating to the land from south, eventually leading to the kingdom’s collapse around 60 AFK. The Mydan kingdom was reformed during the 2nd century AFK, but it fell again in 468 AFK after being defeated by the Eteians. Since then the Mydan has been a part of the Eteian League, and its city-states have been governed by a democratic system. The region’s capital is Mydus, which with its population of around 50 000 is the fourth largest of all the Herian cities.
Seleia is a region located north of Eteia, the Eteian Sea to its east and the Northern Sea to its north. It is the most sparsely populated region of the Herian world, consisting mostly of mountainous and forested wildlands. Seleia is also the only region where the Sele people who have lived there since the Lost Age are still a majority, even if most of them have integrated into the Herian culture by now. The only notable city of the region is Selis, which was established during the Age of Tyrants when the Eteian influence on the region was growing. It joined the Eteian League during late 5th century AFK and adopted the democratic system of governance.
Alaca is an island on the Herian Sea, located near the Eteian coast. The terrain of the island is rocky and hilly, covered with pine forests. Alaca is governed by the city-state of Alatri, which is one of the major ports of the Eteian war fleet. There is some agriculture on the island, but most of its people are occupied either as fishermen or lumberjacks providing timber for the shipyards of Alatri. During the Lost Age Alaca had a few minor Kyrian fishing settlements, but they were mostly abandoned during the Age of Collapse when Hykyran raiders used the island as a base. The island remained a den of pirates long into the Dark Age, until being colonized by the Eteians.
Olaca is an island on the Eteian Sea, to its west Seleia and to its east Fynia. It is a verdant and beautiful island famed for its large olive groves and vineyards. Olaca is governed by the city-state of Laios, located on the southern tip of the island. Nearby is also the island of Tedea governed by an eponymous city-state, both of them part of the Eteian League. During the Lost Age these islands were inhabited by Kyrian colonists, but just like Alaca their settlements were largely abandoned during the Age of Collapse, their people fleeing to Fynia. During the Age of Tyrants both Herians and Fynians begun to settle on Olaca and Tedea again, and during early 6th century AFK they joined the Eteian League and adopted its democratic system.
Serica is an island on the Northern Sea, Seleia to its south, Sea of Noria to its west and Delaca to its north. It is a hilly and forested island, relying economically on its timber yards and marble quarries. Serica is governed by the city-state of Seredus. Small settlements were established on the island by Kyrians during the Lost Age. These settlements survived the Age of Collapse, but they were cut off from the Kyrian civilization, and during the Age of Tyrants the island was colonized by Herians, whom the locals quickly integrated with. Seredus joined the Eteian League during the early 6th century AFK, adopting their democratic system.
Esdes is an island on the eastern Eteian Sea, off the coast of Sindonia. It is governed by the city-state of Simyra, which was originally founded as a Kyrian colony during the Lost Age. Esdes is a volcanic island, with a mostly rocky terrain. It was invaded by Hykyrans during the Age of Collapse, but during the Dark Age a lot of Herians begun to migrate to Esdes. Simyra joined the Eteian League during late 6th century AFK, adopting their democratic system.
Serea is a region north of Mydan, by the southern coast of the Sea of Noria. The only major city-state of the region is that of Pyreus, which used to be a member of the Eteian League, but was taken by the Barvian army of Prince Artaman during 651 AFK, and remains under Barvian occupation. Prince Artaman has appointed one of his generals to hold Serea, but beyond the walls of Pyreus itself the region is in a lawless and chaotic state, with Herian resistance fighting against the Barvian and Ragian occupiers.
Hermia is the land bridge at the center of the Herian world, connecting the peninsula of Herianos to Mydan and Kopeia. The region is governed by the city-state of Orenae, at its head an oligarchic ruling council. The land is rather low and humid compared to the rest of the Herian lands, with the northwestern corner of the region even being marshlands. Aside from its many agricultural products Hermia has an abundance of clay pits, which enables the region’s profitable industry of pottery. Another great source of income are the famous courtesans of Orenae, which attract visitors from all over the Herian world. Orenae itself is a rich and large city, the second largest of all Herian cities with its population of around 150 000.
Kopeia is a region centered around the river Kopei, northwest of Hermia and south of Noria and the Green Hills. It is a verdant and fertile land, exporting crops to Noria and Mydan. The region has many city-states, governed by variety of systems from democracy to monarchy. Together form the loose alliance known as the Kopeian League. The extent of the cooperation between them is a promise to form a united army in face of any outside threat. The largest of these cities is the democratically governed Epinae, which with its population of around 40 000 is the fifth largest of all the Herian cities.
Herian Niatia is the part of Niatian peninsula governed by Herian city-states of Iktos and Votae, located south of Kopeia. These cities joined the Kopeian League in 469 AFK, fearing the Hynnasians may attempt to invade their lands.
Noria used to be the main region of the Herian Kingdom of Noria, until being conquered by the Barvian army of Prince Artaman in 651 AFK. Noria remains under Barvian occupation, its capital Mesanika being the base of Prince Artaman. The Norian King Nikomedes III fell in battle against the invading Barvians, and his son and heir Prince Neritos lives in Elenis as a refuge with his family. Despite the strong presence of the Barvians in the region, some Herian resistance still remains in the countryside of Noria.
Noragia is the region Kingdom of Noria conquered from Ragians during late 5th century AFK. Much of the region consists of forests and wetlands, acting mostly as a buffer zone between Noria and Ragia. However, Noragia was the first Herian region to be conquered by Prince Artaman’s army in 651 AFK. Prince Artaman has given these lands to his Ragian allies, who have already begun to settle to the region.
Examples of male Herian names: Aetion, Baerius, Cleon, Damon, Elatos, Herodes, Leodes, Marcion, Pylenor, Thrasius
The Barvian Empire, ruled by the Arashian Dynasty, is the dominating political power of Midvas, its authority reaching over a diverse set of lands and peoples. With the exception of Sataria and Barvia Proper, which are under direct governance of the emperor, as well as Abara, which is governed by its own king, all the Barvian provinces are governed by satraps appointed by the emperor.
The heartland of the empire is Barvia Proper, where the old capital Perylon is located. Barvia is a land of varying landscapes, from the frozen peaks of the Lyshana Mountains in the west, to the semiarid plateaus of the central Barvia, and the fertile lowlands by the coast of the Osdian Sea. Barvians are a proud people with rich culture, much of it integrated from the many lands they have conquered over the past centuries. The state religion of Barvia is the monotheistic Mafanarism, but there are still regions where the worship of the old gods of Barvia persist. Barvians are described as olive-skinned with dark brown or black hair. The neighboring lands of Barvia are Susidia, Kasadia, Parava and Osdia. The people of these lands are closely related to the Barvians and have been a part of the empire since the early 2nd century AFK.
Aradia is a province of Barvia bordering the Plains of Zattara, conquered during the 2nd century AFK. Constant threat of the Zattaran horselords has hardened the Aradian people, and during the Barvian rules many defensive forts have been constructed along the river Araas. Aradians have their own mythology and pantheon of gods, but they have been mostly replaced by Mafanarism.
Mereva is a province of Barvia situated on the northern coast of the Osdian Sea. It is protected from the Zattarans by the Turuka Mountains, making it a mostly peaceful land. Inland Merevans are mostly nomadic sheepherders, whereas the Merevans closer to the coast are either farmers or fishermen. There is also a major trade route going through Mereva to the mysterious lands of the far east.
Vyndia is a province of Barvia on the eastern coast of the Latia Sea. It is a mountainous region best known for its abundant gold mines. Before being conquered by the Barvians in 4th century AFK Vyndia was an independent kingdom. Vyndians have their own mythology, but Mafanarism has largely replaced it.
Asania is a landlocked and mostly rural province of Barvia, surrounded by Lyshana Mountains, Bazana Mountains and the Bagoran Barrier. Asanians were once subjects of the Mysaran Empire, but were separated from it during the Age of Collapse. After that the land was contested between the city-states of Marag, Aranad and Karinda, until being conquered by the Barvians during the late 2nd century AFK. Worship of the Mysaran pantheon was prevalent in Asania even after its separation from the empire, but since being conquered by Barvia it has slowly been replaced with Mafanarism. The Asanians have a reputation as loyal and capable warriors.
Malania is a province of Barvia located between the Lyshana Mountains and the Latia Sea. During the Lost Age Malanians waged many wars against the Mysaran Empire, never being fully conquered by them. Despite that, their culture was heavily influenced by that of the Mysarans. However, the Malanian civilization collapsed during the Great Sorcerer Wars, sending it to an age of quarreling petty kingdoms, which only ended when the Barvians conquered the region during the 4th century AFK. The prevalent religion in the region today is Mafanarism.
Heleia is a province of Barvia located on the shores of Mysaran Gulf, south of Latara. The land was conquered by the Mysaran empire around 1000 BFK, and remained a part of it all the way to being conquered by the Barvians during the 4th century AFK. Because of that, Heleian culture is heavily influenced by Mysara. Most Heleians identify themselves as Mysarans, and the worship of Mysaran pantheon remains the most prevalent religion in the region. The fertile plains of Heleia were the breadbasket of Mysaran empire, and remains of great importance to the region’s economy to this day.
Mysara is one of the most important provinces of Barvia. It is the heartland of the ancient Mysaran empire, which rose to power during the Lost Age, fell during the Age of Collapse, was reformed during the late 2nd century AFK, and then conquered by the Barvians during the 4th century. Centered around the river Mysia, Mysara is a rough land of sweltering semiarid steppes, forested mountain regions and humid coastal plains. It has always been a land of warriors, and it could be argued that the best trained soldiers of the Barvian empire come from Mysara. Worship of the old Mysaran pantheon remains the prevalent religion of the region.
Sataria is a province of Barvia, located south of Mysara and west of Terethia. It is a decently fertile land, producing grains, plums and vegetables, though thousands of years of agriculture has somewhat degraded the soil. The region is sometimes called the Cradle of Civilization, and its most prominent city Satar is considered by many to be the oldest city in all of Midvas. Recently it has been made the second capital of the Barvian empire by King Hesharan III. The Satarian civilization rose in the Lost Age long before being conquered by the Mysarans during the 13th century BFK, which was when their culture and religion begun to integrate with that of the Mysarans. After the Age of Collapse the Mysarans were never able to truly subdue Sataria under their rule again, and when the Barvians marched to conquer Mysara during the 4th century AFK, Satarians allied with the conquerors. Worship of the old Mysaran pantheon is still somewhat prevalent in the region, but it is being mostly replaced by Mafanarism. Satarians are famed for their rich culture, art and literature.
Terethia is a province of Barvia, located south of Mysara and east of Sataria. It is a mountainous region between the Bazana Mountains and the Lyshana Mountains. Since the Lost Age Terethia has been known for its copper mines, which brought them prosperous trade with the Satarians. However, the relationship between Sataria and Terethia was often quarrelsome, with both periodically attempting to conquer the other, until they were both conquered by the Mysarans during the 13th century BFK. In the Mysaran empire Terethia was an important provider of bronze weaponry to arm the empire’s troops, but ever since iron weaponry rising to prominence Terethia’s wealth and significance has dwindled. Worship of the old Mysaran pantheon is still fairly prominent in the region, but Mafanarism is also on the rise.
Dasaria is a province of Barvia, centered around the headwaters of the Dasera river. It is a mountainous region with vast spruce and fir forests, which are one of the major sources of timber in the Barvian empire. Dasarian tribes were in frequent contact with the Satarian civilization as early as 20th century BFK, and later the region submitted to the Mysaran empire’s rule. However, many hunter-gatherer tribes of Dasaria never truly integrated with the Mysaran culture and religion, and some of them still persist now under the Barvian rule.
Mehyria is a province of Barvia, centered around the headwaters of river Hyrnaas. The region is semiarid, with agriculture supported by the rivers and nomadic shepherds being the basis of its economy. Through history Mehyrians have been under the rule of Mysarans, Abarans and now Barvians, but they’ve always largely stuck to their own culture and traditions. They have a reputation as a peaceful people, which is rooted in their religion that promotes charity and deep wisdom. Lately the Mehyrian religion has been starting to meld together with Mafanarism.
Sernea is a small province of Barvia, located on the coast of the Gulf of Abara, south of Sindonia. It is a rugged and hilly region, producing mainly olives, metalwork and textiles, and its capital Sere is an important link in the trade between Barvia and the Herian states. Sernea was established during the Lost Age as a Kyrian colony. However, towards the end of the Lost Age it was ruled by the Kingdom of Abara and integrated into Abaran culture, until being raided and invaded by Hykyrans during the Age of Collapse. From the 2nd to 5th century AFK Sernea was a client state of Mesda, until Abara was conquered by Sereka the Wise and Sernea made a province of Barvia.
Latara is a province of Barvia, located between Fynia and Heleia. The region is famed for its volcanic mountains and beautiful green valleys and forests. Latara was conquered by the Mysaran empire during the late 11th century BFK, before which it was inhabited by Kyrian colonists. During the Lost Age it was the gateway between the Fynians and Mysarans, taking influence from both cultures. The region suffered during the Age of Collapse from both the Hykyran raids and the Great Sorcerer War, but once the Mysaran empire was reformed in the late 2nd century AFK Latara joined it without much resistance. Once the Barvians conquered Mysara, Latara was made a province of the Barvian empire.
Fynia is a province of Barvia located at the coasts of Eteian and Northern Seas, west from Latara. Fynians are descendants of Kyrian colonists and people who migrated from Heleia and Latara during the expansion of Mysaran empire around 1000 BFK. They developed their own culture, language and religion, and their civilization remained mostly untouched by the Age of Collapse, aside from a few Hykyran raids and a decline in foreign trade. Later the Fynian culture has been influenced by their trade with Herians. However, the Fynians have their own pantheon of deities, most important of them being the goddess Sibya, Mother of the World. She symbolizes peace, compassion and wisdom, which are the guiding principles of the Fynian people. Recently Mafanarism has also arrived to Fynia with new settlers from the east. Fynians are described as tall and beautiful people, and they have a reputation as lovers of music and poetry.
Kingdom of Abara is the only province of Barvia to have its own royal government instead of a satrap appointed by the emperor. However, in practice the King of Abara fills the same role as the satrap of any other province, governing the land according to Barvian law and paying yearly tributes to the emperor. Abara has a diverse geography, with snow-capped mountains, fertile river valleys, semiarid steppe and forested wilds. The provincial capital of Abara is Mesda, but its largest city is its ancient capital Nereja, also known as the City of Sorcerers. Since the Lost Age Nereja has been the center of understanding when it comes to magic, but with that the city has also gained a dark reputation for the horrific things some of its sorcerers are rumored to practice. In general Mafanarism and the old Abaran religion dominate the land, but Nereja is a cesspool of all kinds of cults. Abarans are described as slender people with light bronze skin and curly dark hair.
Harkia is a province of Barvia, located south of Abara and north of the Purple Sea. It is a rugged and mountainous region with patches of fertile land on its river valleys and coastal plains. Throughout the Lost Age the Harkians had a reputation as ruthless and militaristic, their empire having been forged with a long series of brutal wars. However, during the 2nd century BFK the Harkians were defeated and conquered by the Gazyran God-King Rahar Bloodspear, and their empire would never be reformed after that. First during the Age of Collapse the land was invaded by Hykyrans and split into dozens of petty kingdoms and city-states, and later conquered by the Barvian King Syreda the Strong during the late 5th century AFK. However, even under Barvian rule Harkia has remained prone to internal conflicts, having had several revolts during its ~150 years as a Barvian province. Harkians are described as strong and hardy people with light bronze skin and dark reddish-brown hair.
Caparia is a province of Barvia, located on the coast of the Purple Sea, south of Harkia and north of Achia. The foothills of the Caparian Mountains are lightly forested, while the rest of the region is semiarid, its economy mostly relying on the limestone quarries near the coastline. During the Lost Age Caparia was contested between the Red Kings of Harkia and God-Kings of Gazyra, which led to the its culture being influenced by both. When the God-King Rahar Bloodspear marched to conquer Harkia during the 2nd century BFK, much of Caparia sided with him against the Red King.
Achia is a province of Barvia, located south of Caparia and Gazyra in a peninsula between the Purple Sea and the Golden Sea. The terrain of the region is rough and hilly, and it is best known for its vast turquoise mines. Achia was conquered and ruled by the God-Kings of Gazyra during the Lost Age, and during the Age of Collapse it was invaded by Hykyran raiders, some of whom settled on the region. The reformed Kingdom of Gazyra attempted to conquer it during the 4th century AFK, but the Achian city-states resisted and remained independent. However, when Gazyra was conquered by the Barvians during the 6th century, Achia surrendered to Syreda the Strong without resistance, and was made a province of the empire.
Selya is a paradise-like island on the Silver Sea, west of Harkia and south of Lekeia, and a province of Barvia. The island’s economy relies mostly on fishing and limestone quarries. The capital of the island is the city of Selos, which was founded by Kyrian colonists during the Lost Age. The island was invaded a couple times by Harkians, but they were always driven out by the Kyrian fleet. However, during the Age of Collapse Selya was raided and invaded by Hykyrans, some of them settling on the island. The island submitted to the Barvians after they conquered Harkia.
Hilya is a province of Barvia. It is a volcanic island on the Purple Sea, south of Harkia and east of Balaria. It is a rugged and arid island, with some light pine forests on the northern side. The island has been made wealthy with its trade in murex dyes. Hilya was colonized by Kyrians during the Lost Age, with the city of Peleos having been founded by them. The island was later conquered by the Harkians, and they founded the city of Midyma, which has been the capital ever since. During the Gazyran Hegemony many Gazyrans settled on the island, and during the Age of Collapse it was invaded by Hykyrans. Hilya submitted to the Barvians after they conquered Harkia.
Gazyra used to be one of the oldest and proudest empires in all of Midvas, but ever since it was conquered by King Syreda the Strong in 514 AFK it has been a province of the Barvian empire. The land is located between Derenia to the north and the Golden Sea to the south. The plains between the Lake Marei and the sea are very fertile, producing more crops than any other region in the Barvian empire. Meanwhile the lands around and north of Lake Marei are arid grasslands, and the regions closer to the mountains are rocky and rugged. Gazyran civilization was one of the first to develop during the Lost Age, and since the 20th century BFK it begun to expand its rule to the neighboring lands. This culminated eventually during the 2nd century BFK in what is now called the Gazyran Hegemony, as the God-King Rahar Bloodspear conquered both Harkia and Abara. However, the Gazyran Hegemony came to its end during the Age of Collapse, which divided even Gazyra itself into small quarreling city-states. Kingdom of Gazyra was reformed during 2nd century AFK by a new dynasty of God-Kings, but their authority over the land was weak. Internal conflicts continued throughout the following centuries, until one of these civil wars enticed the Barvian King Syreda the Strong to seize the opportunity and conquer Gazyra in 514 AFK. Ever since then Gazyra has been a province of the Barvian empire, even if a disobedient one. There have been some attempts to overthrow the Barvian rule, but they have mostly failed due to a lack of united front. The Gazyran religion of Nine Cults remains the prevalent religion of the province, and the nine High Priests still hold a significant amount of influence. Gazyrans are described as tall and proud people with bronze skin and silky black hair.
The White Desert is a province of Barvia, located Basar Mountains and the Abaran Wall. Due to being a desert it is a very sparsely populated region, but its chalk quarries are quite profitable. The White Desert was under Gazyran rule from the Lost Age all the way to Gazyra being conquered by the Barvians.
Macaria is a province of Barvia, located southeast of Gazyra and west of the Bagora Desert. It is an arid and mostly inhospitable region, though its rivers do support some degree of agriculture. Macaria was first conquered by the God-Kings of Gazyra during the 18th century BFK, which led to some Gazyrans settling to the region and the local population adopting the religion of Nine Cults. The Macarian cities fell out of the Gazyran authority during the Age of Collapse, and despite many attempts the reformed Kingdom of Gazyra never succeeded in reconquering Macaria. However, Macaria was conquered by the Barvians shortly after they had conquered Gazyra. Macarians have a reputation as tough and capable warriors, with many mercenaries coming from the region.
Derenia is a rather lowly populated province of Barvia, located north of Gazyra and south of the Bazana Mountains. It is a landlocked region, consisting mainly of semiarid plains and plateaus, its people being mostly livestock herders. The capital of the province is the city of Leveum, situated along the Deja river, having been founded as a Gazyran colony during the Lost Age. Derenia was under the rule of the Gazyran God-Kings all the way to the Age of Collapse, when Leveum was shortly an independent city-state. However, it joined the reformed Kingdom of Gazyra again in 2nd century AFK. Derenia was the first region taken by King Syreda the Strong in his conquest of Gazyra. Mafanarism has begun to take root in Leveum, but the religion of the Nine Cult still remains more popular.
Gereia and the Hidden Sea are the regions with majority Gereian population, latter of them being a province of Barvia. The Hidden Sea is a salt lake situated in a large plateau between the Gerei Mountains, Sand Stones and Bagoran Barrier. Both Gereia and the Hidden Sea are rather sparsely populated, with the only notable city being Gerlon on the western coast of the Hidden Sea. It is a rather young city, founded by Barvians about a century ago. In Gerlon Mafanarism is the prevalent religion, but elsewhere the indigenous beliefs of the Gereians still persist. Gereian tribes were mortal enemies of the Gazyrans throughout the Lost Age, with Gereians raiding the northern parts of Gazyra, and Gazyrans capturing Gereians as slaves. Animosity between the two peoples still remains.
Balaria and the Glittering Bay are provinces of Barvia, located on the western coast of the Purple Sea. The regions are separated from the sunbaked sands of the Dehejan Desert by the Libana Mountains, but the land is still mostly arid and dry. During the Lost Age Kyrians established settlements on the northern Balaria, while Gazyrans established their colonies on the south, but a large part of the land was also held by local tribes. During the Age of Collapse both Kyrian and Gazyran presence in Balaria was mostly wiped out, and three Balarian kingdoms formed to fill the power vacuum during the 2nd century AFK. These kingdoms were conquered by the Barvian King Hesharan I during the 6th century AFK. Balarians are described as short but strong people, with light brown skin and dark hair. Mafanarism has begun to spread to the Balarian cities during the Barvian rule, but many still worship the local deities.
Kingdom of Saraca is a client state of the Barvian empire, providing them with warriors and gold when needed. It is a rough and mountainous land, relying economically on its gold mines. Saraca’s capital is the city of Zalas, but perhaps more known amongst outsiders is the port city of Belis, which has its origins as a Kyrian colony from the Lost Age. Saraca used to be divided between dozens of tribes, but they united under a single ruler in response to the Hykyran invasions during the Age of Collapse. Kingdom of Saraca has also often waged war against the Hykyran city-states of northwestern Saraca during the past few centuries. Saracans are described as tall and lean people, with light brown skin and dark hair, using red face paint in battle. They are also famed for their war elephants.
Lekeian city-states are client states of the Barvian empire, paying a yearly tribute to the emperor, while still being independently governed. Lekeia is a verdant and fertile land between the Silver Sea and the Lekeian mountains. The city-states were established by Kyrian colonizers during the Lost Age, and they remained loyal to the Sea Emperor all the way to the Age of Collapse, when Lekeia was raided and invaded by Hykyrans, some of whom settled permanently on the land. Since the 2nd century AFK the Lekeian city-states have been independent, governed by an oligarchic ruling class. The Lekeain cities have busy trade with both Herians and Barvians, and their culture is influenced by both. Mafanarism has started to take root in the cities, and theater has been adopted from the Herians.
Kingdom of Sindonia is a client state of Barvian empire, located on the wide peninsula jutting towards the Eteian Sea between Gulf of Abara and Mysaran Gulf. It is a verdant and heavily forested land, its people being descendants of local tribes and Kyrian colonists from the Lost Age. The land was heavily raided by Hykyrans during the Age of Collapse, to which the unification of Sindonians under one kingdom was a response to. They are ruled by an elected king, who rules from the capital city of Styia. Much like the Lekeians, Sindonians trade with both Herians and Barvians, their culture being influenced by both.
Dahra is the mountainous and wild region located between the Dahra mountains and the Mysaran Gulf. The region has no major cities and it has not been made a province of Barvia, but the major Dahra tribe submitted to the Barvian empire after it conquered Mysara, and have worked as mercenaries for the Barvians.
Examples of male Barvian names: Adarvan, Artan, Bahmard, Bezan, Darab, Erezwa, Faraz, Nader, Parvis, Rashan
Examples of female Barvian names: Arsha, Azita, Dana, Darya, Farisha, Hayla, Mitra, Roxana, Sheyda, Yasamin
Examples of male Mysaran names: Aram, Ashur, Bineil, Habib, Madsa, Mardokh, Nabo, Paldeen, Suhlamu, Yomadan
Kingdom of Volcia, ruled by monarchs elected among the nobles, was established during the early 5th century AFK, in response to increasing trade with Barvians.
Volcia is the primary region of the kingdom, located north of the Latia Sea and south of Vengara. It is a hilly and rugged region, its economy largely relying on its vast mines. The capital city of Volcia is the port city of Salmyna, where ships from all over the Latia Sea sail to trade. Volcians have their own pantheon of gods, but Mafanarism has also taken root especially in Salmyna. Volcians are described as short and fair-skinned people, usually with dark hair, and famed for their metalwork.
Morcia is a region between Volcia and Zattara, consisting of mountains and grassland. Morcians are culturally and genetically closely related to the Volcians, and submitted under their rule during the 5th century in exchange for protection against the Zattarans. Morcians also have trade with Aradians via the river Araas.
Examples of male Volcian names: Arsalon, Azos, Chodios, Dorgos, Eubarnakos, Mastarous, Ossigasos, Radamis, Saratos, Zosines
The Northern Sea separates the Herian world from the Barvian empire, and the lands around it are influenced by both. These lands include the Sadacian city-states, the small Kingdom of Irnia, and the vast Ragia.
Sadacia is a land on the eastern coast of the Northern Sea, situated between Irnia and Fynia. Linguistically, culturally and genetically Sadacians are closely related to Fynians, but they have taken some influence from Karoans and Irnians as well. The two major city-states of Sadacia are Hernidus and Pontuca, both of which have their origins as Kyrian colonies. Hernidus and the lands surrounding it are ruled by a king chosen among the nobles of the city, whereas Pontuca has a ruling council formed from its wealthiest citizens. Both of these cities granted safe passage and paid tributes to Prince Artaman of Barvia as he marched past them to conquer the Herian lands.
Irnia is located on the northern coast of the Northern Sea. To its north are the Iri Mountains, to its east Vasadia, and to its west Ragia and Basecia. The kingdom’s capital is the city of Olonia, from where the kings of the Mithroan Dynasty rule. Above all else Irnians are seafarers, their merchant ships sailing as far as Achia. They export wheat, fish and minerals, but more than anything Irnian traders are associated with slave trade. Irnian culture and religion is a mix of Ireian, Ragian and Herian. This is reflected especially on their pantheon of gods, which borrows from all three. Their major gods include Perys the God of Thunder (from Ragians), Uruan the God of Death (from Ireians), and Saradis the Goddess of Sea (from Herians). Irnians have clergy and temples for all these deities, but overall they aren’t a particularly religious people. Instead, they are described as cold and greedy people, most of their wealth coming from selling captured Ragians as slaves to Herians and Barvians. Recently the Irnian King Mithros VI granted safe passage through his lands for the armies of Prince Artaman of Barvia.
Ragia is a land situated north of Celicia and the Kingdom of Noria, west of the Northern Sea and east of Ocidia. It is a land of forests, hills and plains, inhabited by many tribes and petty kingdoms sharing a vaguely similar culture and language. These tribes and kingdoms often wage wars against each other, which has given Ragians a reputation as savage and warlike people among Herians and Irnians. The most significant of the Ragian and kingdoms are those of Vyister, Maragia and Kathagia. King Diegar of Kathagia recently allied himself with Prince Artaman in his invasion of the Herian lands. Ragians are described as fair skinned, often with red or blonde hair and light eyes. They have a reputation as fierce but undisciplined warriors, often opting to dual wield weapons instead of using a shield.
Examples for Sadacian names: Look the Fynian examples
Examples of male Irnian names: Alar, Boris, Darko, Goran, Ivan, Jakov, Marko, Teo, Vedran, Zarko
Examples of male Ragian names: Anton, Boron, Damir, Drago, Filip, Jovan, Lazar, Milenko, Obrad, Pero
Examples of female Ragian names: Agata, Branka, Dajana, Emilia, Isidora, Jovana, Marina, Neda, Olja, Sara
Kingdom of Lupia
Lupia is an Eseran kingdom ruled by three kings, called trirexes. It was formed in 365 AFK as a result of the three strongest tribes of Esera forming an alliance after decades of contesting for dominion over the region. The kingdom is named after its capital city Lupia, which is split into three districts as a leftover from the times when the kingdom was formed. Citizens of each district elects their own trirex whenever the old one dies. The regions conquered by Lupia are held and governed by Lupian generals. The kingdom has no unified religion, but its people worship a mix of deities from Celians, Hykyrans and Herians.
Esera is the heart of the Kingdom of Lupia, situated between the Adita Mountains and the Eseran Bay. Near the coast are green and fertile plains, but towards north the terrain turns hilly and rugged. It is believed the ancestors of today’s Eserans were comprised of Celians, Hykyrans and Herians who migrated to the land during the Lost Age. These people formed many tribes that contested for the land and its resources throughout the centuries, and by 4th century AFK three tribes had emerged as dominant – the Lupii, the Napii, and the Calaians. These three tribes waged a long and bloody war before finally deciding that an alliance would be beneficial for all of them. Today these tribes have more or less merged together, and the people of Esera now identify as Lupians.
Trucia is a small peninsula between the Eseran Bay and the Shadow Bay. It is a verdant and forested region, relying economically on fishing and olive farming. Like Eserans, Trucians are believed to be descended from Celians, Hykyrans and Herians that settled on the land during the Lost Age. Trucian tribes had no unified leadership when the region was conquered by Lupians during the early 5th century AFK, and most Trucians actually welcomed the Lupian leadership without resistance, believing that the Lupians would protect them against Hynnasian raiders. The capital of Trucia is the port city of Avyla.
Ligum is a fairly sparsely populated region between the Adita Mountains and the Shadow Bay. It is a mountainous and rugged region, best known for its rich silver mines. Like Eserans and Trucians, Ligumians descend from Celians, Hykyrans and Herians that settled on the land during the Lost Age. They were an independent kingdom before being conquered by the Lupians during the late 5th century AFK. The region’s capital is the city of Iras.
Layda is a peninsula jutting southwest from Esera, situated between the Eseran Bay and the Isperan Sea. It is a mountainous but fertile region, best known for its vineyards. Unlike the rest of the Kingdom of Lupia, the Laydans descend primarily from Celians, which is reflected in their language and prevalent worship of Celian deities. Layda was conquered with relative ease by the Lupians during the late 6th century AFK. The region’s capital is the city of Sydaca, which is the center of Lupian trade with the Hardagan empire.
Illes is a mountainous island on the Isperan Sea, located south of Layda. The Illesians of today descend from the Hykyrans and Celians that settled on the island during the Lost Age. Illes had a rather limited contact with outsiders until it was conquered and made the base of their fleet by Lupians during the late 6th century AFK.
Examples of male Lupian names: Abelus, Cacistus, Epidicus, Gorgines, Henricus, Lycus, Petrus, Robertus, Theodorus
Celians are a group of peoples, related loosely in their language, culture and beliefs. During the Lost Age Celian tribes were prevalent everywhere between Ocidia and Niatia, but they have been largely pushed away from the Herian world and replaced by a new culture in the Kingdom of Lupia. Some suggest that the Celians share the same ancestry with the Galarans, given the similarities in their cultures.
Celicia is seen as the homeland of Celians, where Celian culture has remained in its purest form. It is a hilly and forested region with agriculture around its rivers. Celicia has one major city, that being Cyni, which was formed by the Celian tribes that were driven from Kopeia by Herians during the 2nd century AFK. However, Celicia has no king, instead the chieftains of the land’s many tribes meet yearly in Cynia to uphold the peace between them.
Kingdom of Behenia is the strongest entity formed by Celians. It is a kingdom that was formed less than a century ago in response to the growing threat of the Lupians. Before that the different Behenian tribes often waged war against each other. Behenians have a reputation as good warriors.
Ilycia and Ocidia are lands inhabited by Celians on the shores of the Endless Ocean. Ilycians and Ocidians are known as mostly peaceful fisherfolk.
Examples of male Celian names: Aranthur, Arte, Caille, Kaiscer, Laris, Marce, Nerthur, Pesner, Thucer, Velxe
Hykyrans are the people of Great Hykyr, the largest island in all of Midvas, and the nearby lands they have settled to. The northern half of the Hykyran world is under the rule of Kingdom of Hynnas, while the southern half consists of independent city-states. Ever since the Age of Collapse Hykyrans have had a reputation as pirates and raiders. They are described as hairy and sturdy people with heavily tanned skin and greasy dark hair.
Hynnas is the what the northern half of Great Hykyr is called, being the capital region of the Kingdom of Hynnas. It is a mountainous and verdant land, with snowcapped mountains, pine forests and fertile coastal plains. The Kingdom of Hynnas was founded by King Hynnas during the late 2nd century AFK, as he attempted to conquer all of Great Hykyr. Failing to conquer the southern parts of Great Hykyr, Hynnasians have since directed their efforts at conquering lands outside of Hykyr.
Southern Hykyr is comprised of independent Hykyran city-states of the southern Great Hykyr, Hykyran Sea and the Aleran Sea. Some of these cities were founded as Kyrian colonies during the Lost Age, and some developed during and after the Age of Collapse when Hykyran raiders brought back wealth and slaves from their massive raids to east. These regions are generally more arid and hotter than those of Hynnas, relying more on trade than agriculture. Some of the islands on the Hykyran Sea are also volcanic, and piracy is quite common. The most significant and largest of all the Hykyran cities is Lece, located on the southern Great Hykyr.
Senian Coastland is the western coast of the peninsula of Herianos, colonized mostly by Hykyrans since the Lost Age. Before that it was inhabited by the Senian tribes, which are culturally and genetically linked to Herians. Northern parts of Senia are hold by the Kingdom of Hynnas, whereas the southern parts are held by independent Hykyran city-states. These regions are mountainous and rugged, but they produce plenty of wine and olive oil.
Hynnasian Niatia is the part of Niatia occupied by Hynnasians. They have small settlements on the land, but no major cities. However, the Hynnasians of these lands are infamous both in Herian Niatia and in the Kingdom of Lupia as raiders.
Vycia is a mountainous region on the eastern shore of the Shadow Bay, occupied and ruled by the Kingdom of Hynnas. The Hynnasians have waged war for the region against the Lupians.
Balesa is an arid island on the Blistering Bay, northeast of Foinea. It is governed by the Hykyran city-state of Balam, which trades with the Hardagan empire but is also infamous for being a den of pirates.
Alera is a mountainous and arid region directly south of the Great Hykyr. Hykyrans have colonized the land since the Lost Age, but some Saracan tribes also live there.
Hykyran Saraca is the part of Saraca invaded and still occupied by Hykyrans during the Age of Collapse. Hykyrans of this region have fought many wars against the Kingdom of Saraca, which seeks to drive the Hykyrans off what they see as their land.
Examples of male Hykyran names: Andria, Baltar, Carlu, Fransescu, Gasparu, Larenzu, Nicolau, Petru, Simone, Tumas
Examples of female Hykyran names: Amandina, Catalina, Cristina, Edviga, Lisandra, Maria, Rita, Teresia, Sofia
Ispera is a large peninsula, jutting from the Dehejan Desert between the Endless Ocean and the Isperan Sea. Its eastern coast is ruled by the Hardagan Empire, while the more sparsely populated western coast is habited by different Isperan tribes. Hardaga is ruled by a king elected by the council of nobles, and its provinces governed by overseers chosen by the council and approved by the king. It isn’t known where the first Isperans came from, but some have theorized they were Celians who sailed across the Isperan Sea during the Lost Age, whereas others suggest they were Saracans that traveled to the peninsula through the Dehejan Desert.
Hardaga is the name of the empire, its capital city, and the region surrounding its capital city. The region is characterized by low rolling hills and plains near the coast, and forested hills near the Masar Mountains. The city of Hardaga was founded during the Age of Collapse by the Kyrian Prince Hardaos, who escaped the Fall of Kyria with a fleet of couple thousand ships. However, it is likely that Kyrians sailed to trade in Ispera even during the Lost Age, so this wasn’t first contact between the locals and Kyrians. Regardless, one of the local tribes allied with Prince Hardaos, and together they established the foundation for a great empire. Today Hardagans are famed for their masterfully crafted, swift and sturdy ships that sail all the way to the Purple Sea to trade.
Masaga is a province of Hardaga, located on the eastern coast of Ispera, north of Hardaga. It is a warm and fertile region, producing fruits, vegetables and olive oil. The region had several petty kingdoms, before being conquered by the Hardagans during the early 3rd century AFK.
Sydega is a province of Hardaga, located on the eastern coast of Ispera, south of Hardaga. The region is characterized by its semiarid plains, with most of the agriculture being focused around its rivers. The land used to be ruled by Isperan tribes, until they submitted to the Hardagans during the late 2nd century AFK.
Basarga is a Hardagan province on the northern tip of the Isperan peninsula, north of Masaga. Due to being on the coast of the Endless Ocean it is a windy and temperate region, relying largely on fishing. Basarga was an independent kingdom before being conquered by the Hardagans during the 4th century AFK.
Esyga is a mountainous island off the coast of northern Ispera, west of Basarga. The island’s economy relies mostly on whaling. It was an independent kingdom until being conquered by Hardagans during the 4th century AFK.
Mavora Isles is an archipelago of volcanic islands on the endless ocean, north of the Isperan peninsula. The islands were inhabited until being colonized by Hardagans during the early 5th century AFK.
Central Ispera is a sparsely populated plateau between the Masar Mountains and Imere Mountains. It has been under Hardagan occupation since the 4th century AFK, but no major cities are in the region. However, some of the empire’s most important mines and timber yards can be found in the region.
Lydiga is a province of Hardaga, located on the eastern coast of Ispera, south of Sydega. It is a mountainous and rough region, with arid plains and between the coast and the mountains. Lydiga used to be spread between several Isperan tribes, until it was conquered by the Hardagans during the late 5th century AFK.
Renega is a province of Hardaga, located on the eastern coast of Ispera, south of Lydiga. It is a sunbaked and mostly inhospitable region, but its capital city Sergan is an important trading post. The region was ruled by local tribes until being conquered by the Hardagans during early 6th century AFK.
Foinea is an island on the Blistering Bay, colonized by the Hardagans. It is an arid island with very little in terms of resources, and its Hardagan city Foikos was established as a military colony to protect the empire’s waters from Hykyran pirates.
Lacana, Lusea and Vascara, West Ispera, Beria and Mauros are regions in the western coast of Ispera. The regions are mountainous, windy, and mostly arid, with the coast habited by fisherfolk and the mountains by savage hunter tribes.
Examples of male Hardagan names: Asafar, Ayrad, Badis, Dalmas, Deren, Faraksen, Geznay, Izim, Magher, Yulmes
Zattarans are a warlike nomadic people living on the Plains of Zattara, a semiarid grassland ruled by mighty horselords leading hordes of tens of thousands. Zattaran warriors are famed for their horse-riding skills, including the use of bows on horseback. For this reason Zattaran riders are sometimes hired by the Barvians as mercenaries. There have been times when several mighty horselords have joined together either to defend Zattara against invaders or to attack their neighbors. However, for the most part the horselords of Zattara wage war against each other.
The most important Zattaran deities are Agara the Lord of Fire and Death, and Tahana the Lady of Fates. Agara is worshiped by warriors, especially before battles, and it is believed that the bodies and minds of the fiercest warriors are overtaken by the spirit of Agara during battle. The bodies of Zattaran warriors who fall in battle are burned, so that their souls may join with Agara. Tahana on the other hand is worshiped by seers, who are usually female. They make incenses from certain herbs growing on the grassland, which give them visions of the future that they then use to advice their lords. Since the Zattarans see the moon as the embodiment of Tahana, full moons are considered the best time for having visions.
Zattarans are described as muscular and tanned people, with long black hairs and braided beards. They commonly wear linen and leather clothes, though their warrior elites also often adorn themselves with golden jewelry and fine velvets bought from foreign merchants. These warriors also arm themselves with iron weapons, using mostly javelins, battle axes, or bow and arrows. Zattaran warriors fight on horseback, making them a fierce opponent for anyone on open field.
Examples of male Zattaran names: Abzal, Azamar, Barzhan, Dauran, Maghar, Oraz, Razathan, Taras, Yarmak, Zhandos
Examples of female Zattaran names: Aisana, Ayaza, Bakya, Hatima, Jazira, Raya, Roza, Shara, Tamara, Zaura
Eledia, also known as Eledi grassland, is located north of the Bagora Desert, along the southern coast of the Osdian Sea. It is a vast arid grassland, habited by the nomadic Eledi tribes. They have no kings or chieftains, and their religion guides them to avoid violence as much as they can. Eledi are herders and wanderers, traveling in small tribes. They are described as small and stoic people, with olive skin, dark curly hair and simple clothing.
Examples of male Eledi names: Arun, Aseem, Balvan, Charan, Daler, Fakeer, Gurdas, Harzan, Kaam, Satrib Examples of female Eledi names: Amrita, Bina, Dila, Jasminder, Mayra, Navjat, Simara, Sujana, Tia, Zareena
Ireian lands are the regions habited by the many Ireian tribes. These regions include Vasadia, Labinia, Savia, Muradia and Karoa. The peoples of these lands share a similar language, as well as many aspects of their culture, but it should be noted that “Ireians” is a collective name given to these peoples by outsiders, but the Ireians themselves don’t identify as such, but rather go by their specific tribes which do have some significant differences. Vasadians have a reputation as fierce and savage warriors, who have in the past been hired as mercenaries by Irnians in their conflicts against Ragians. Savians are seen as dirty and muddy swamp dwellers, who eat frogs and use poison in their weapons. Labinians are a seminomadic people, mainly relying on cattle breeding. Muradians are fishermen and boatbuilders, their ships sailing across the Latia Sea to trade. And lastly, Karoans are a people with stable agriculture, eager to trade and travel. Through their connections they have picked up some Fynian and Barvian influence in their culture, including winemaking and metalwork. There have often been hostilities between the tribes (usually instigated by the Vasadians), but also within the tribes themselves.
The deities worshiped by the different Ireian tribes differ wildly, but they all seem to value one god above others, that being the God of Fire and Light. Vasadians call him Uruan, Labinians, Muradians and Savians Wuruan, and Karoans Wur, but they all depict him as a horseman with a burning hand. It is said that the most devoted Ireian sorcerers can control the flames with their mind, as well as see the future in them.
Vasadians are described as strong and hairy people, dressed in simplistic clothes and fighting with primitive weapons. Savinians are described as small, dirty and hunched people, dressed in rags and armed with wooden spears, as well as bone tipped arrows. Labinians are described as slender and dark-haired people, dressed in wools and mostly armed with nothing but wooden scepters. Muradians are described as small but tough folk, hardened by the sea. Karoans are described as small, friendly and curious dark-haired people, dressed in colorful and often very finely decorated clothes.
Examples of male Ireian names: Aldrin, Asim, Bisen, Celtar, Dazer, Eram, Neven, Samir, Tritan, Vindar
What are known by the Herians as the Barbarian Lands of the North include Therekia, Bereka, Galara, Basecia, Vengara and Casyca. However, though most Herians saw them all as barbarians, it should be noted that they very much differ from each other in culture, religion, language and appearance. Just Therekia alone entails a very diverse set of tribes with different beliefs and traditions. Their land is one of endless forests, swamps and rivers, continuing far into the north. It is said that beyond Therekian lands there is a frozen sea, and some Herians believe that beyond that sea is Olvas, the realm of gods. Therekians themselves, or at least most of them, seem to worship the sun as a god. They have no priests or druids, but rather the chieftains of their tribes also act as religious leaders. There are also rumors of Therekian warriors taming wild beasts such as wolves or bears to fight beside them.
Bereka on the other hand is a distant and mysterious land situated between the Endless Ocean and Pelrei Mountains, which the Herians know even less about. Berekans have a dark reputation, said to be led by druids who offer blood sacrifices to their gods, control the winds and raise dead from the ground to fight for them. Described as pale and redhaired, the Berekans aren’t famed for their warriors, but still feared by Galarans for their dark magic.
Galara is a land situated around the great river Galai, south of Bereka. It is a green and fertile land, divided between dozens of tribes and petty kingdoms. War is near constant in Galara, which has led to warriors being a highly venerated class among Galarans. The Galarans worship hundreds of deities, believing every river, lake, forest and field to have its own divine spirit. However, they do also have one primary god which is perceived to be above the others, that being Teseter, the Lord of Skies. Galarans believe that the world will end once Teseter steps down from the skies to punish the people who have turned against him. Galarans are a tall and strong people, with fair skin, light eyes and blond hair. They use leather, bronze and iron in their armors, and wield iron weaponry. They are also famed for their mounted warriors.
Basecians are closely related to Galarans, looking mostly similar, speaking a very similar language and having similar beliefs. What separates Basecians from Galarans though is that they are prevalently traders instead of warriors.
Vengara is a pastoral land between the Volcian mountains and the river Veseta, habited by the people known as Venns. The Venns are a mostly peaceful people, living in fairly small tribes and having active trade with their neighboring peoples. They are also famed for their craftmanship, making some of the finest bows in the world. They have very similar beliefs with the Galarans, though unlike Galarans the Venns have shamans who carry out rituals for the spirits. Venns are described as short and slender people, with dark hair and often long beard. They are typically wearing colorful wool and leather clothes, including strange pointy hats. Venn shamans on the other hand can be recognized from their painted faces, and the white rings made of bone they wear on their hair and beard.
Casyca is home to seminomadic tribal people, who mostly avoid contact with outsiders. Casycans can be divided into three major tribes: Firstly, the Livoans, who live nearest to Vengara and Volcia, and are most open to interacting or even trading with outsiders. Secondly, the Colians, who live on the coast of the Casycan Sea, most of them being fishermen. And thirdly, the Aroans, who live in the central plains and forests of Casyca. They are the most aggressive of the Casycans, and see themselves as above the other two tribes. Sometimes Aroan warlords raid the lands of the Livoans and Colians, mostly to capture slaves. There are dozens of deities that the Casycans worship, but the most important one is Zalamai the Eternal Lord, who is believed to judge people when they die, allowing those who lived and died with honor to enter his halls. Rituals and tributes for Zalamai are often committed by chieftains and sorcerers, and they include human sacrifices. However, the person sacrificed is usually a volunteer, and dying in a ritual like this is seen as a guarantee to enter Zalamai’s halls.
Examples of male Therekian names: Aghi, Andor, Beor, Borg, Dagr, Ebbe, Gerulf, Helmut, Leofer, Otmar
Dehejan is a vast sandy and inhospitable desert, almost completely inhabited. However, there are some nomadic tribes who live in the desert. Beyond the desert to the south are said to be vast golden plains, and beyond that deep jungles. On the eastern coast there are also said to be mountains filled with gold, and at their feet the mysterious Kingdom of Jhada. Jhadan sailors regularly visit Balaria and Gazyra, and they are described as tall and ebony skinned people, dressed in colorful and flamboyant clothes.
Bagora Desert and beyond
Bagora Desert is a rocky and inhospitable desert, almost completely inhabited. Beyond the Bagora is a land called Benhia, which is also sometimes called the Valley of Thousand Gods. Benhians are described as tall and slender people with dark olive complexion.