Kingdom of VolciaKingdom of Volcia, ruled by monarchs elected among the nobles, was established during the early 5th century AFK, in response to increasing trade with Barvians.
Volcia is the primary region of the kingdom, located north of the Latia Sea and south of Vengara. It is a hilly and rugged region, its economy largely relying on its vast mines. The capital city of Volcia is the port city of Salmyna, where ships from all over the Latia Sea sail to trade. Volcians have their own pantheon of gods, but Mafanarism has also taken root especially in Salmyna. Volcians are described as short and fair-skinned people, usually with dark hair, and famed for their metalwork.
Morcia is a region between Volcia and Zattara, consisting of mountains and grassland. Morcians are culturally and genetically closely related to the Volcians, and submitted under their rule during the 5th century in exchange for protection against the Zattarans. Morcians also have trade with Aradians via the river Araas.
Examples of male Volcian names: Arsalon, Azos, Chodios, Dorgos, Eubarnakos, Mastarous, Ossigasos, Radamis, Saratos, Zosines
Examples of female Volian names: Ababa, Alde, Borena, Leimea, Mada, Maiora, Opoea, Pethena, Saruke, Tamura
The Lands around the Northern SeaThe Northern Sea separates the Herian world from the Barvian empire, and the lands around it are influenced by both. These lands include the Sadacian city-states, the small Kingdom of Irnia, and the vast Ragia.
Sadacia is a land on the eastern coast of the Northern Sea, situated between Irnia and Fynia. Linguistically, culturally and genetically Sadacians are closely related to Fynians, but they have taken some influence from Karoans and Irnians as well. The two major city-states of Sadacia are Hernidus and Pontuca, both of which have their origins as Kyrian colonies. Hernidus and the lands surrounding it are ruled by a king chosen among the nobles of the city, whereas Pontuca has a ruling council formed from its wealthiest citizens. Both of these cities granted safe passage and paid tributes to Prince Artaman of Barvia as he marched past them to conquer the Herian lands.
Irnia is located on the northern coast of the Northern Sea. To its north are the Iri Mountains, to its east Vasadia, and to its west Ragia and Basecia. The kingdom’s capital is the city of Olonia, from where the kings of the Mithroan Dynasty rule. Above all else Irnians are seafarers, their merchant ships sailing as far as Achia. They export wheat, fish and minerals, but more than anything Irnian traders are associated with slave trade. Irnian culture and religion is a mix of Ireian, Ragian and Herian. This is reflected especially on their pantheon of gods, which borrows from all three. Their major gods include Perys the God of Thunder (from Ragians), Uruan the God of Death (from Ireians), and Saradis the Goddess of Sea (from Herians). Irnians have clergy and temples for all these deities, but overall they aren’t a particularly religious people. Instead, they are described as cold and greedy people, most of their wealth coming from selling captured Ragians as slaves to Herians and Barvians. Recently the Irnian King Mithros VI granted safe passage through his lands for the armies of Prince Artaman of Barvia.
Ragia is a land situated north of Celicia and the Kingdom of Noria, west of the Northern Sea and east of Ocidia. It is a land of forests, hills and plains, inhabited by many tribes and petty kingdoms sharing a vaguely similar culture and language. These tribes and kingdoms often wage wars against each other, which has given Ragians a reputation as savage and warlike people among Herians and Irnians. The most significant of the Ragian and kingdoms are those of Vyister, Maragia and Kathagia. King Diegar of Kathagia recently allied himself with Prince Artaman in his invasion of the Herian lands. Ragians are described as fair skinned, often with red or blonde hair and light eyes. They have a reputation as fierce but undisciplined warriors, often opting to dual wield weapons instead of using a shield.
Examples for Sadacian names: Look the Fynian examples
Examples of male Irnian names: Alar, Boris, Darko, Goran, Ivan, Jakov, Marko, Teo, Vedran, Zarko
Examples of female Irnian names: Anica, Daria, Eva, Helena, Irena, Katarina, Lana, Sabina, Suzana, Tea
Examples of male Ragian names: Anton, Boron, Damir, Drago, Filip, Jovan, Lazar, Milenko, Obrad, Pero
Examples of female Ragian names: Agata, Branka, Dajana, Emilia, Isidora, Jovana, Marina, Neda, Olja, Sara
Kingdom of LupiaLupia is an Eseran kingdom ruled by three kings, called trirexes. It was formed in 365 AFK as a result of the three strongest tribes of Esera forming an alliance after decades of contesting for dominion over the region. The kingdom is named after its capital city Lupia, which is split into three districts as a leftover from the times when the kingdom was formed. Citizens of each district elects their own trirex whenever the old one dies. The regions conquered by Lupia are held and governed by Lupian generals. The kingdom has no unified religion, but its people worship a mix of deities from Celians, Hykyrans and Herians.
Esera is the heart of the Kingdom of Lupia, situated between the Adita Mountains and the Eseran Bay. Near the coast are green and fertile plains, but towards north the terrain turns hilly and rugged. It is believed the ancestors of today’s Eserans were comprised of Celians, Hykyrans and Herians who migrated to the land during the Lost Age. These people formed many tribes that contested for the land and its resources throughout the centuries, and by 4th century AFK three tribes had emerged as dominant – the Lupii, the Napii, and the Calaians. These three tribes waged a long and bloody war before finally deciding that an alliance would be beneficial for all of them. Today these tribes have more or less merged together, and the people of Esera now identify as Lupians.
Trucia is a small peninsula between the Eseran Bay and the Shadow Bay. It is a verdant and forested region, relying economically on fishing and olive farming. Like Eserans, Trucians are believed to be descended from Celians, Hykyrans and Herians that settled on the land during the Lost Age. Trucian tribes had no unified leadership when the region was conquered by Lupians during the early 5th century AFK, and most Trucians actually welcomed the Lupian leadership without resistance, believing that the Lupians would protect them against Hynnasian raiders. The capital of Trucia is the port city of Avyla.
Ligum is a fairly sparsely populated region between the Adita Mountains and the Shadow Bay. It is a mountainous and rugged region, best known for its rich silver mines. Like Eserans and Trucians, Ligumians descend from Celians, Hykyrans and Herians that settled on the land during the Lost Age. They were an independent kingdom before being conquered by the Lupians during the late 5th century AFK. The region’s capital is the city of Iras.
Layda is a peninsula jutting southwest from Esera, situated between the Eseran Bay and the Isperan Sea. It is a mountainous but fertile region, best known for its vineyards. Unlike the rest of the Kingdom of Lupia, the Laydans descend primarily from Celians, which is reflected in their language and prevalent worship of Celian deities. Layda was conquered with relative ease by the Lupians during the late 6th century AFK. The region’s capital is the city of Sydaca, which is the center of Lupian trade with the Hardagan empire.
Illes is a mountainous island on the Isperan Sea, located south of Layda. The Illesians of today descend from the Hykyrans and Celians that settled on the island during the Lost Age. Illes had a rather limited contact with outsiders until it was conquered and made the base of their fleet by Lupians during the late 6th century AFK.
Examples of male Lupian names: Abelus, Cacistus, Epidicus, Gorgines, Henricus, Lycus, Petrus, Robertus, Theodorus
Examples of female Lupian names: Allectia, Casina, Desticia, Epidia, Helvia, Orenia, Roberta, Sestia, Tadia, Visellia
Celian peoplesCelians are a group of peoples, related loosely in their language, culture and beliefs. During the Lost Age Celian tribes were prevalent everywhere between Ocidia and Niatia, but they have been largely pushed away from the Herian world and replaced by a new culture in the Kingdom of Lupia. Some suggest that the Celians share the same ancestry with the Galarans, given the similarities in their cultures.
Celicia is seen as the homeland of Celians, where Celian culture has remained in its purest form. It is a hilly and forested region with agriculture around its rivers. Celicia has one major city, that being Cyni, which was formed by the Celian tribes that were driven from Kopeia by Herians during the 2nd century AFK. However, Celicia has no king, instead the chieftains of the land’s many tribes meet yearly in Cynia to uphold the peace between them.
Kingdom of Behenia is the strongest entity formed by Celians. It is a kingdom that was formed less than a century ago in response to the growing threat of the Lupians. Before that the different Behenian tribes often waged war against each other. Behenians have a reputation as good warriors.
Ilycia and Ocidia are lands inhabited by Celians on the shores of the Endless Ocean. Ilycians and Ocidians are known as mostly peaceful fisherfolk.
Examples of male Celian names: Aranthur, Arte, Caille, Kaiscer, Laris, Marce, Nerthur, Pesner, Thucer, Velxe
Examples of female Celian names: Aria, Aulia, Caesia, Fastia, Hasti, Larthia, Ramthia, Tetia, Thanica, Veilia
HykyransHykyrans are the people of Great Hykyr, the largest island in all of Midvas, and the nearby lands they have settled to. The northern half of the Hykyran world is under the rule of Kingdom of Hynnas, while the southern half consists of independent city-states. Ever since the Age of Collapse Hykyrans have had a reputation as pirates and raiders. They are described as hairy and sturdy people with heavily tanned skin and greasy dark hair.
Hynnas is the what the northern half of Great Hykyr is called, being the capital region of the Kingdom of Hynnas. It is a mountainous and verdant land, with snowcapped mountains, pine forests and fertile coastal plains. The Kingdom of Hynnas was founded by King Hynnas during the late 2nd century AFK, as he attempted to conquer all of Great Hykyr. Failing to conquer the southern parts of Great Hykyr, Hynnasians have since directed their efforts at conquering lands outside of Hykyr.
Southern Hykyr is comprised of independent Hykyran city-states of the southern Great Hykyr, Hykyran Sea and the Aleran Sea. Some of these cities were founded as Kyrian colonies during the Lost Age, and some developed during and after the Age of Collapse when Hykyran raiders brought back wealth and slaves from their massive raids to east. These regions are generally more arid and hotter than those of Hynnas, relying more on trade than agriculture. Some of the islands on the Hykyran Sea are also volcanic, and piracy is quite common. The most significant and largest of all the Hykyran cities is Lece, located on the southern Great Hykyr.
Senian Coastland is the western coast of the peninsula of Herianos, colonized mostly by Hykyrans since the Lost Age. Before that it was inhabited by the Senian tribes, which are culturally and genetically linked to Herians. Northern parts of Senia are hold by the Kingdom of Hynnas, whereas the southern parts are held by independent Hykyran city-states. These regions are mountainous and rugged, but they produce plenty of wine and olive oil.
Hynnasian Niatia is the part of Niatia occupied by Hynnasians. They have small settlements on the land, but no major cities. However, the Hynnasians of these lands are infamous both in Herian Niatia and in the Kingdom of Lupia as raiders.
Vycia is a mountainous region on the eastern shore of the Shadow Bay, occupied and ruled by the Kingdom of Hynnas. The Hynnasians have waged war for the region against the Lupians.
Balesa is an arid island on the Blistering Bay, northeast of Foinea. It is governed by the Hykyran city-state of Balam, which trades with the Hardagan empire but is also infamous for being a den of pirates.
Alera is a mountainous and arid region directly south of the Great Hykyr. Hykyrans have colonized the land since the Lost Age, but some Saracan tribes also live there.
Hykyran Saraca is the part of Saraca invaded and still occupied by Hykyrans during the Age of Collapse. Hykyrans of this region have fought many wars against the Kingdom of Saraca, which seeks to drive the Hykyrans off what they see as their land.
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Examples of male Hykyran names: Andria, Baltar, Carlu, Fransescu, Gasparu, Larenzu, Nicolau, Petru, Simone, Tumas
Examples of female Hykyran names: Amandina, Catalina, Cristina, Edviga, Lisandra, Maria, Rita, Teresia, Sofia
IsperaIspera is a large peninsula, jutting from the Dehejan Desert between the Endless Ocean and the Isperan Sea. Its eastern coast is ruled by the Hardagan Empire, while the more sparsely populated western coast is habited by different Isperan tribes. Hardaga is ruled by a king elected by the council of nobles, and its provinces governed by overseers chosen by the council and approved by the king. It isn’t known where the first Isperans came from, but some have theorized they were Celians who sailed across the Isperan Sea during the Lost Age, whereas others suggest they were Saracans that traveled to the peninsula through the Dehejan Desert.
Hardaga is the name of the empire, its capital city, and the region surrounding its capital city. The region is characterized by low rolling hills and plains near the coast, and forested hills near the Masar Mountains. The city of Hardaga was founded during the Age of Collapse by the Kyrian Prince Hardaos, who escaped the Fall of Kyria with a fleet of couple thousand ships. However, it is likely that Kyrians sailed to trade in Ispera even during the Lost Age, so this wasn’t first contact between the locals and Kyrians. Regardless, one of the local tribes allied with Prince Hardaos, and together they established the foundation for a great empire. Today Hardagans are famed for their masterfully crafted, swift and sturdy ships that sail all the way to the Purple Sea to trade.
Masaga is a province of Hardaga, located on the eastern coast of Ispera, north of Hardaga. It is a warm and fertile region, producing fruits, vegetables and olive oil. The region had several petty kingdoms, before being conquered by the Hardagans during the early 3rd century AFK.
Sydega is a province of Hardaga, located on the eastern coast of Ispera, south of Hardaga. The region is characterized by its semiarid plains, with most of the agriculture being focused around its rivers. The land used to be ruled by Isperan tribes, until they submitted to the Hardagans during the late 2nd century AFK.
Basarga is a Hardagan province on the northern tip of the Isperan peninsula, north of Masaga. Due to being on the coast of the Endless Ocean it is a windy and temperate region, relying largely on fishing. Basarga was an independent kingdom before being conquered by the Hardagans during the 4th century AFK.
Esyga is a mountainous island off the coast of northern Ispera, west of Basarga. The island’s economy relies mostly on whaling. It was an independent kingdom until being conquered by Hardagans during the 4th century AFK.
Mavora Isles is an archipelago of volcanic islands on the endless ocean, north of the Isperan peninsula. The islands were inhabited until being colonized by Hardagans during the early 5th century AFK.
Central Ispera is a sparsely populated plateau between the Masar Mountains and Imere Mountains. It has been under Hardagan occupation since the 4th century AFK, but no major cities are in the region. However, some of the empire’s most important mines and timber yards can be found in the region.
Lydiga is a province of Hardaga, located on the eastern coast of Ispera, south of Sydega. It is a mountainous and rough region, with arid plains and between the coast and the mountains. Lydiga used to be spread between several Isperan tribes, until it was conquered by the Hardagans during the late 5th century AFK.
Renega is a province of Hardaga, located on the eastern coast of Ispera, south of Lydiga. It is a sunbaked and mostly inhospitable region, but its capital city Sergan is an important trading post. The region was ruled by local tribes until being conquered by the Hardagans during early 6th century AFK.
Foinea is an island on the Blistering Bay, colonized by the Hardagans. It is an arid island with very little in terms of resources, and its Hardagan city Foikos was established as a military colony to protect the empire’s waters from Hykyran pirates.
Lacana, Lusea and Vascara, West Ispera, Beria and Mauros are regions in the western coast of Ispera. The regions are mountainous, windy, and mostly arid, with the coast habited by fisherfolk and the mountains by savage hunter tribes.
Examples of male Hardagan names: Asafar, Ayrad, Badis, Dalmas, Deren, Faraksen, Geznay, Izim, Magher, Yulmes
Examples of female Hardagan names: Auzia, Battusa, Berza, Cefa, Djura, Isfra, Nundja, Satna, Taliza, Yellana
ZattaraZattarans are a warlike nomadic people living on the Plains of Zattara, a semiarid grassland ruled by mighty horselords leading hordes of tens of thousands. Zattaran warriors are famed for their horse-riding skills, including the use of bows on horseback. For this reason Zattaran riders are sometimes hired by the Barvians as mercenaries. There have been times when several mighty horselords have joined together either to defend Zattara against invaders or to attack their neighbors. However, for the most part the horselords of Zattara wage war against each other.
The most important Zattaran deities are Agara the Lord of Fire and Death, and Tahana the Lady of Fates. Agara is worshiped by warriors, especially before battles, and it is believed that the bodies and minds of the fiercest warriors are overtaken by the spirit of Agara during battle. The bodies of Zattaran warriors who fall in battle are burned, so that their souls may join with Agara. Tahana on the other hand is worshiped by seers, who are usually female. They make incenses from certain herbs growing on the grassland, which give them visions of the future that they then use to advice their lords. Since the Zattarans see the moon as the embodiment of Tahana, full moons are considered the best time for having visions.
Zattarans are described as muscular and tanned people, with long black hairs and braided beards. They commonly wear linen and leather clothes, though their warrior elites also often adorn themselves with golden jewelry and fine velvets bought from foreign merchants. These warriors also arm themselves with iron weapons, using mostly javelins, battle axes, or bow and arrows. Zattaran warriors fight on horseback, making them a fierce opponent for anyone on open field.
Examples of male Zattaran names: Abzal, Azamar, Barzhan, Dauran, Maghar, Oraz, Razathan, Taras, Yarmak, Zhandos
Examples of female Zattaran names: Aisana, Ayaza, Bakya, Hatima, Jazira, Raya, Roza, Shara, Tamara, Zaura
ElediaEledia, also known as Eledi grassland, is located north of the Bagora Desert, along the southern coast of the Osdian Sea. It is a vast arid grassland, habited by the nomadic Eledi tribes. They have no kings or chieftains, and their religion guides them to avoid violence as much as they can. Eledi are herders and wanderers, traveling in small tribes. They are described as small and stoic people, with olive skin, dark curly hair and simple clothing.
Examples of male Eledi names: Arun, Aseem, Balvan, Charan, Daler, Fakeer, Gurdas, Harzan, Kaam, Satrib
Examples of female Eledi names: Amrita, Bina, Dila, Jasminder, Mayra, Navjat, Simara, Sujana, Tia, Zareena
Ireian landsIreian lands are the regions habited by the many Ireian tribes. These regions include
Vasadia, Labinia, Savia, Muradia and Karoa. The peoples of these lands share a similar language, as well as many aspects of their culture, but it should be noted that “Ireians” is a collective name given to these peoples by outsiders, but the Ireians themselves don’t identify as such, but rather go by their specific tribes which do have some significant differences. Vasadians have a reputation as fierce and savage warriors, who have in the past been hired as mercenaries by Irnians in their conflicts against Ragians. Savians are seen as dirty and muddy swamp dwellers, who eat frogs and use poison in their weapons. Labinians are a seminomadic people, mainly relying on cattle breeding. Muradians are fishermen and boatbuilders, their ships sailing across the Latia Sea to trade. And lastly, Karoans are a people with stable agriculture, eager to trade and travel. Through their connections they have picked up some Fynian and Barvian influence in their culture, including winemaking and metalwork. There have often been hostilities between the tribes (usually instigated by the Vasadians), but also within the tribes themselves.
The deities worshiped by the different Ireian tribes differ wildly, but they all seem to value one god above others, that being the God of Fire and Light. Vasadians call him Uruan, Labinians, Muradians and Savians Wuruan, and Karoans Wur, but they all depict him as a horseman with a burning hand. It is said that the most devoted Ireian sorcerers can control the flames with their mind, as well as see the future in them.
Vasadians are described as strong and hairy people, dressed in simplistic clothes and fighting with primitive weapons. Savinians are described as small, dirty and hunched people, dressed in rags and armed with wooden spears, as well as bone tipped arrows. Labinians are described as slender and dark-haired people, dressed in wools and mostly armed with nothing but wooden scepters. Muradians are described as small but tough folk, hardened by the sea. Karoans are described as small, friendly and curious dark-haired people, dressed in colorful and often very finely decorated clothes.
Examples of male Ireian names: Aldrin, Asim, Bisen, Celtar, Dazer, Eram, Neven, Samir, Tritan, Vindar
Examples of female Ireian names: Afria, Brela, Delmina, Edrina, Labeta, Marija, Melita, Nertila, Rozana, Violeta
The Barbarian Lands of the NorthWhat are known by the Herians as the Barbarian Lands of the North include Therekia, Bereka, Galara, Basecia, Vengara and Casyca. However, though most Herians saw them all as barbarians, it should be noted that they very much differ from each other in culture, religion, language and appearance. Just
Therekia alone entails a very diverse set of tribes with different beliefs and traditions. Their land is one of endless forests, swamps and rivers, continuing far into the north. It is said that beyond Therekian lands there is a frozen sea, and some Herians believe that beyond that sea is Olvas, the realm of gods. Therekians themselves, or at least most of them, seem to worship the sun as a god. They have no priests or druids, but rather the chieftains of their tribes also act as religious leaders. There are also rumors of Therekian warriors taming wild beasts such as wolves or bears to fight beside them.
Bereka on the other hand is a distant and mysterious land situated between the Endless Ocean and Pelrei Mountains, which the Herians know even less about. Berekans have a dark reputation, said to be led by druids who offer blood sacrifices to their gods, control the winds and raise dead from the ground to fight for them. Described as pale and redhaired, the Berekans aren’t famed for their warriors, but still feared by Galarans for their dark magic.
Galara is a land situated around the great river Galai, south of Bereka. It is a green and fertile land, divided between dozens of tribes and petty kingdoms. War is near constant in Galara, which has led to warriors being a highly venerated class among Galarans. The Galarans worship hundreds of deities, believing every river, lake, forest and field to have its own divine spirit. However, they do also have one primary god which is perceived to be above the others, that being Teseter, the Lord of Skies. Galarans believe that the world will end once Teseter steps down from the skies to punish the people who have turned against him. Galarans are a tall and strong people, with fair skin, light eyes and blond hair. They use leather, bronze and iron in their armors, and wield iron weaponry. They are also famed for their mounted warriors.
Basecians are closely related to Galarans, looking mostly similar, speaking a very similar language and having similar beliefs. What separates Basecians from Galarans though is that they are prevalently traders instead of warriors.
Vengara is a pastoral land between the Volcian mountains and the river Veseta, habited by the people known as Venns. The Venns are a mostly peaceful people, living in fairly small tribes and having active trade with their neighboring peoples. They are also famed for their craftmanship, making some of the finest bows in the world. They have very similar beliefs with the Galarans, though unlike Galarans the Venns have shamans who carry out rituals for the spirits. Venns are described as short and slender people, with dark hair and often long beard. They are typically wearing colorful wool and leather clothes, including strange pointy hats. Venn shamans on the other hand can be recognized from their painted faces, and the white rings made of bone they wear on their hair and beard.
Casyca is home to seminomadic tribal people, who mostly avoid contact with outsiders. Casycans can be divided into three major tribes: Firstly, the Livoans, who live nearest to Vengara and Volcia, and are most open to interacting or even trading with outsiders. Secondly, the Colians, who live on the coast of the Casycan Sea, most of them being fishermen. And thirdly, the Aroans, who live in the central plains and forests of Casyca. They are the most aggressive of the Casycans, and see themselves as above the other two tribes. Sometimes Aroan warlords raid the lands of the Livoans and Colians, mostly to capture slaves. There are dozens of deities that the Casycans worship, but the most important one is Zalamai the Eternal Lord, who is believed to judge people when they die, allowing those who lived and died with honor to enter his halls. Rituals and tributes for Zalamai are often committed by chieftains and sorcerers, and they include human sacrifices. However, the person sacrificed is usually a volunteer, and dying in a ritual like this is seen as a guarantee to enter Zalamai’s halls.
Examples of male Therekian names: Aghi, Andor, Beor, Borg, Dagr, Ebbe, Gerulf, Helmut, Leofer, Otmar
Examples of female Therekian names: Adela, Bertha, Brynna, Edda, Frida, Gisela, Helga, Inga, Runa, Signa
Examples of male Berekan names: Arzhel, Bozeg, Brevala, Deklan, Fleg, Govrian, Gralon, Heneg, Luhan, Morvanig
Examples of female Berekan names: Alis, Avela, Briaga, Barba, Gaella, Kanna, Lusia, Margaid, Ronana, Yaelle
Examples of male Galaran names: Albic, Borili, Cambo, Dagonus, Gabrus, Gedili, Igillus, Lugetus, Tritos, Vello
Examples of female Galaran names: Adna, Castina, Cenesia, Donilla, Epilia, Genucia, Itta, Litania, Matina, Vindilla
Examples of male Venn names: Branik, Delyan, Drazen, Gavril, Jaros, Malin, Rostek, Tomo, Velizar, Zivek
Examples of female Venn names: Bela, Darina, Gorana, Irina, Jasna, Lubina, Milya, Rada, Sanya, Zora
Examples of male Casycan names: Akkus, Berke, Ertek, Gurak, Hizir, Kerem, Oztar, Temez, Varlik, Zeki
Examples of female Casycan names: Aya, Beyaz, Ceren, Ese, Fadi, Hida, Isme, Nese, Tansa, Yahi
Dehejan Desert and beyondDehejan is a vast sandy and inhospitable desert, almost completely inhabited. However, there are some nomadic tribes who live in the desert. Beyond the desert to the south are said to be vast golden plains, and beyond that deep jungles. On the eastern coast there are also said to be mountains filled with gold, and at their feet the mysterious Kingdom of Jhada. Jhadan sailors regularly visit Balaria and Gazyra, and they are described as tall and ebony skinned people, dressed in colorful and flamboyant clothes.
Bagora Desert and beyondBagora Desert is a rocky and inhospitable desert, almost completely inhabited. Beyond the Bagora is a land called Benhia, which is also sometimes called the Valley of Thousand Gods. Benhians are described as tall and slender people with dark olive complexion.